Quintus: Notes and Code Examples (in CodePen.io)

My Notes and Code Examples (in CodePen.io)

Recently, I started to use the website CodePen in order to share code examples; as well as, making notes of random things I am learning in my speared time.

Currently, I am experimenting with this game framework/library called Quintus

The order goes from the newest, down to the oldest.
In this way, you don’t have to scroll all the way down to the final result.

Quintus JS HTML5

dialog-warning-2Warning: For these notes/examples, I am using external url resources (such as Open Source sprites). If any of those resources are missing, then the code examples will not 

Resources

exl-br2-sizesArt Author: grenaderifle

Url: http://s23.photobucket.com/user/grenaderifle/media/EXL-BR2-sizes.gif

spaceship Art Author: thomaswp

Url: http://opengameart.org/sites/default/files/styles/medium/public/spaceship.png

m484bulletcollection1Art Author: Master484

Url: http://opengameart.org/sites/default/files/M484BulletCollection1.png

 

Art Author: Cuzco
Url: http://opengameart.org/sites/default/files/bg5.jpg

spaceship_tutArt Author: Skorpio
Url: http://opengameart.org/sites/default/files/styles/medium/public/Spaceship_tut.png

Player: Enemies: Image + Animation

See the Pen Quintus: Player: Enemies: Image + Animation on CodePen 1

 

Player: Shots: Throttling

See the Pen Quintus: Player: Shots: Throttling on CodePen 1

Player: Shots: Refactoring

See the Pen Quintus: Player: Shots: Refactoring on CodePen 1

 

Player: Gun: Refactoring

See the Pen Quintus: Player: Gun: Refactoring on CodePen 1

 

Player: Gun: Shots Movement

See the Pen Quintus: Player: Gun: Shots Movement on CodePen 1

 

Player: Gun

See the Pen Quintus: Player: Gun on CodePen 1

 

Player: Shot

See the Pen Quintus: Player: Shot on CodePen 1

 

Control: Customization

See the Pen Quintus: Control: Customization on CodePen 1

Scene Module

See the Pen Quintus: Scene Module on CodePen 1

 

Sprites: Player: Movement: Boundaries

See the Pen Quintus: Sprites: Player: Movement: Boundaries on CodePen 1

 

Sprites: Player: Movement

See the Pen Quintus: Sprites: Player: Movement on CodePen 1

 

Sprites: Player: Input

See the Pen Quintus: Sprites: Player: Input on CodePen 1

 

Sprite: Player: Animation

See the Pen Quintus: Sprites: Player: Animation on CodePen 1

 

Sprite: Player

See the Pen Quintus: Sprites: Player on CodePen 1

 

Background

See the Pen Quintus: Background on CodePen 1

Basic

See the Pen Quintus: Basic on CodePen 1

 

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2D Game – Playing around with Haxe

Today, I submerge myself in haxe (www.haxe.org).

In my point of view, what really matters is not the language but  how you program.

However, there is a learning curve for any language.

I wish they would have a documentation like in www.php.net. Which normally is well detailed, there are examples, and also people can add other examples and ask questions. The system of documentation that they are using takes too long. I need examples that can be copied, pasted, and play around it. After, playing around, I can begin doing hardcore programming.

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Multi-Player 2D Game – Outline

  • GUI Map Editor
  • Player GUI
  • Network communication
  • Server
  • IA Monsters
  • Quests
  • Chat Room
  • Map Editor Inventory
  • Player Inventory
  • Buildings
  • Security
  • Error Handling/Reporting
  • Help
  • Tutorial
  • Feedback
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Multi-player 2D Game – Drawings (1)

Map Edit GUI

Introduction

Long Time Ago…

Our civilization kept growing…

Greedy ruled the world…

Greedy ruled the world

Resources started lacking…
[IMAGE]
And a war for them began…
[IMAGE]
At the end, the world was destroyed…
[IMAGE]
A wasteland was instead…
[IMAGE]
Life was at the border of extinction…
[IMAGE]
However, some how…
[IMAGE]
Life managed to survive…
[IMAGE]
Now, in a new world….
[IMAGE]
Were previous damage still remain …
[IMAGE]
This world shall be explored again…
[IMAGE]
A new cycle has just began…
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Multi-player 2D Game : Introduction’s drawings

  1. Right now, I am working in the introduction of the game by drawing the each scene.
    Later, I will see to find a way to animate them.
  2. I was checking for code and ideas. However, I think it is time for me to begin coding something.
    Sometimes over-preparation  is a way of procrastination. Tomorrow, I am going to do the first lines of code.
  3. I decided to begin working on the map editor first. It is one of the hardest part but after it is done, it would be a great help and experience.
  4. I meet an old friend. He is doing some 3D projects. I told to him about these projects I am doing and seems to be interested. I will send him an email.
  5. I have the drawings of the map editor done so far. Still there are things I need to think about. My objective is to build a very simple, easy to use editor. Especially when I don’t have to much space.
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