Notes : Computer Graphics with OpenGL – Part 6

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Bresenham’s line draw algorithm with octanes (continued)
  • Random notes
  • 2D transformation, clipping and filling
  • Transformation between coordinate systems
  • Translation of coordinate origin
  • Reflexion

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Notes : Computer Graphics with OpenGL – Part 5

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Octanes
  • Basic geometry mathematics
  • Pythagoras
  • slope base on octant
  • 2D translation
  • 2D rotation
  • Transformation on rotation point
  • Bresenham’s line draw algorithm for positive and negative slope
  • Bresenham’s line draw algorithm with octanes

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Notes : Computer Graphics with OpenGL – Part 1

(Computer Graphics with OpenGL – Part 2) Next >

NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • 2D geometrical transformation
  • Translation
  • Rotation
  • Scaling
  • Matrix representation and homogeneous coordinate
  • 2D Viewing
  • Viewing coordinate reference frame
  • Window-to-window coordinate transformation
  • Clipping operations
  • Line clipping
  • Cohen-Sutherland line clipping

 

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