Notes : Computer Graphics with OpenGL – Part 2

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Sutherland-Hodgeman polygon clipping
  • Pipeline clipping approach
  • Geometric transformation in 3D space
  • Camera
  • Coordinate system
  • Coordinate system properties
  • Coordinate system representation

 

Computer_Graphics_with_Open_GL_2

 

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Group Project: 3D Game for the iphone and itouch!

Its official!

Our group is going to develop a new game for the iphone! A new system for first shooters. So far, I have not found anyone that came up with the same idea. Therefore, it will be in secret until the game in publish.

Our team right now if form by:

Alejandro G. Carlstein Ramos Mejia – Game Concept Designer, Programmer, Administration

Agustin Alejandro Benavidez: Project Manager

Philibian Lindo: Programmer, Audio and Visual effects, Animation

Stephen Brower: Programmer.

Adam Willson: Graphic Designer

Joshua R. Smith: Code tester

Extra help from:

Marina Carlstein Ramos Mejia: Graphic Designer

The team

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3D Printer – Jun 17, 2010

In two days, I will obtain some funds to continue building the 3D printer. I must confess that I am excited.
This cash will let me obtain tools and materials that I need to work on this project.
As I explain in previous postings, building a  3D printer using recycle printers parts is like working with different puzzle sets, you need to build some pieces to put it all together.

Talking about 3D printing, I found an article in Linux Pro Magazine written by James A. Barkley about the topic.
Even do there is a lot of information on the web, especially in the website http://www.hackaday.com in which there are postings about 3D printing.

Since I use my blog as a kind of notepad, the follow are just some notes I am taking from the article for me:

  1. Open Source Hardware (OSH), TAPR Open Hardware License, GPL, LGPL, GPLv3, Additive Manufacturing (AM), additive techniques, additive layer manufacturing, free-form fabrication, Electrong Beam Melting units, NYC Transistor, AS220, Willoughby and Baltic.
  2. ReplicatorG [7], Sanguino, apt-get install sun-java6-jdk avrdude gcc-avr avr-libc libusb libftdil libtfdi-dev (libusb?, libftdil?)
  3. Art of Illusion (AoI), Thingiverse, TurboSquid, .stl (stereolithography), .gts, .obj, .svg, MakeOne open source,
  4. Python, Skeinforge, Makebot tutorial about Skeinforge configuration, G-Code file, CNC machines, M-Code (handling management functions), CupCake, RepRap, extruder head/noozle, PVC welding rod, spindles of ABS plastic, Fab@Home, UV-curable materials, MakerGrear, LadyAda, Adafruit, Synfig Studio, Peekabot,
  5. Distance 1mm to close burn, 1mm away might cold quicky
  6. http://hackerspaces.org/wiki/List_of_Hacker_Spaces, http://evilmadscientist.com/article.php?3printerpreview, http://replicat.org/download, http://www.thingiverse.com, http://tubosquid.com, http://github.com/makeone/makeone, http://bitsfrombytes.com/wiki/index.php?title=Skeinforge, http://wiki.makebot.com/configuring-skeinforge, http://en.wikipedia.org/wiki/G-code, http://edutechwiki.unige.ch/en/G-code
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