Notes : Computer Graphics with OpenGL – Part 2

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NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Sutherland-Hodgeman polygon clipping
  • Pipeline clipping approach
  • Geometric transformation in 3D space
  • Camera
  • Coordinate system
  • Coordinate system properties
  • Coordinate system representation

 

Computer_Graphics_with_Open_GL_2

 

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Group Project: 3D Game for the iphone and itouch!

Its official!

Our group is going to develop a new game for the iphone! A new system for first shooters. So far, I have not found anyone that came up with the same idea. Therefore, it will be in secret until the game in publish.

Our team right now if form by:

Alejandro G. Carlstein Ramos Mejia – Game Concept Designer, Programmer, Administration

Agustin Alejandro Benavidez: Project Manager

Philibian Lindo: Programmer, Audio and Visual effects, Animation

Stephen Brower: Programmer.

Adam Willson: Graphic Designer

Joshua R. Smith: Code tester

Extra help from:

Marina Carlstein Ramos Mejia: Graphic Designer

The team

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