Notes : Computer Graphics with OpenGL – Part 6

< Previous (Computer Graphics with OpenGL – Part 5) | (Computer Graphics with OpenGL – Part 7) Next >

NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Bresenham’s line draw algorithm with octanes (continued)
  • Random notes
  • 2D transformation, clipping and filling
  • Transformation between coordinate systems
  • Translation of coordinate origin
  • Reflexion

Computer_Graphics_with_Open_GL_6

 

< Previous (Computer Graphics with OpenGL – Part 5) | (Computer Graphics with OpenGL – Part 7) Next >

Share

Notes : Computer Graphics with OpenGL – Part 5

< Previous (Computer Graphics with OpenGL – Part 4) | (Computer Graphics with OpenGL – Part 6) Next >

NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Octanes
  • Basic geometry mathematics
  • Pythagoras
  • slope base on octant
  • 2D translation
  • 2D rotation
  • Transformation on rotation point
  • Bresenham’s line draw algorithm for positive and negative slope
  • Bresenham’s line draw algorithm with octanes

Computer_Graphics_with_Open_GL_5

 

< Previous (Computer Graphics with OpenGL – Part 4) | (Computer Graphics with OpenGL – Part 6) Next >

Share

Notes : Computer Graphics with OpenGL – Part 2

< Previous (Computer Graphics with OpenGL – Part 1) | (Computer Graphics with OpenGL – Part 3) Next >

NOTIFICATION: These notes are published for educational purposes. Using these notes is under your own responsibility and risk. These notes are given ‘as is’. I do not take responsibilities for how you use them.

PDF Content:

  • Sutherland-Hodgeman polygon clipping
  • Pipeline clipping approach
  • Geometric transformation in 3D space
  • Camera
  • Coordinate system
  • Coordinate system properties
  • Coordinate system representation

 

Computer_Graphics_with_Open_GL_2

 

< Previous (Computer Graphics with OpenGL – Part 1) | (Computer Graphics with OpenGL – Part 3) Next >

Share